Typical Gamer Net Worth

by Paul Boulet | Jan 14, 2026 | Influencer News, Marketing Tips

People search for Typical Gamer net worth to understand one of YouTube’s most successful gaming creators. In 2025, Andre Rebelo—better known as Typical Gamer—has built an empire worth an estimated $20 million to $30 million. This figure represents far more than just YouTube ad revenue; it combines streaming income, sponsorships, merchandise sales, esports tournament winnings, and strategic investments. This article provides a transparent breakdown of how Typical Gamer makes money, his career journey, and a practical model you can use to estimate any creator’s value.

What is Typical Gamer’s net worth in 2025?

Typical Gamer’s net worth in 2025 is estimated between $20 million and $30 million, according to multiple industry sources. Some estimates place it closer to $23-28 million when accounting for his YouTube exclusive deal, real estate holdings, and investment in gaming ventures.

Here’s why figures vary across different sources:

Source Estimated Net Worth Notes
Net Worth Spot $5.6M – $7.9M YouTube revenue only
Techie Gamers $23 million Includes all revenue streams
MoneyPromax $25-28 million Most comprehensive estimate
Forbes Not disclosed Listed among richest gaming YouTubers

The wide range exists because Typical Gamer’s income comes from multiple streams, many of which remain private:

  • YouTube ad revenue: Estimated $1.4M – $2.5M annually from 23+ million monthly views
  • Exclusive YouTube streaming deal: Multi-year contract signed in 2020 (undisclosed amount, ended in early 2025)
  • Merchandise: His typical.store sells gaming glasses and apparel
  • Esports earnings: Over $106,750 from Fortnite tournaments
  • JOGO investment: $2 million invested in this Fortnite-focused gaming company
  • Real estate: Multiple properties in the US and Canada
  • Sponsorships: Deals with eBay, OnePlus, Electronic Arts, and Stratosphere Games

Is Typical Gamer a millionaire? Absolutely. With over 16 million YouTube subscribers and billions of views, he has been a multi-millionaire for years and continues to grow his wealth through diversified income streams.

Who is Typical Gamer? Real name, age, and personal life

Typical Gamer’s real name is Andre Rebelo. He was born on March 23, 1992, in Toronto, Canada, making him 33 years old in 2025. His younger brother Billy actually came up with the name “Typical Gamer” when Andre first started creating content.

Quick bio facts:

Real name Andre Rebelo
Age 33 years old (born March 23, 1992)
Birthplace Toronto, Ontario, Canada
Current residence Vancouver, Canada
Height 6 feet 0 inches
Nationality Canadian-Portuguese
Wife Samara Redway (married February 2025)
Management Nick Brotman, Night Media Studio

Typical Gamer’s wife: Samara Redway

Typical Gamer married Samara Redway in February 2025, after nearly 9 years together. The couple got engaged in May 2024. Samara is also a successful content creator with over 1.2 million subscribers on her Samara Games YouTube channel. She was born on March 10, 1995, in Vancouver, Canada.

The couple met through Twitter when Andre was still living in Toronto and Samara in Vancouver. After a month of online conversations, Andre flew to Vancouver for their first date. They clicked immediately, and Andre eventually moved to Vancouver in 2016 to be with her. They now live together in a home in Vancouver.

Samara frequently appears in Typical Gamer’s streams and videos, often collaborating on challenges and Fortnite gameplay. In 2022, Andre surprised her with a new gaming setup in one of his popular videos.

How much money does Typical Gamer make?

Typical Gamer earns an estimated $3.2 million to $5 million per year from all his income sources combined. Here’s the breakdown:

Typical Gamer annual earnings breakdown

YouTube Ad Revenue

  • Main channel: 15.8+ million subscribers, 1.7 million daily views
  • Estimated monthly earnings: $50,000 – $93,800
  • Annual estimate: $1.4M – $2.5M

Twitch/Streaming Income

  • Returned to Twitch in 2025 after YouTube exclusivity ended
  • Subscriptions, donations, and live ads contribute additional revenue

Sponsorships and Brand Deals

  • Partners include: eBay, OnePlus, Electronic Arts
  • Collaboration with Stratosphere Games (Berlin-based mobile game company)
  • Estimated annual sponsorship income: $500K – $2M

Merchandise Sales

  • typical.store sells hoodies, t-shirts, accessories, and Blue Light gaming glasses
  • Estimated monthly: $5,000 – $12,000 ($60K – $144K annually)

Esports Tournament Winnings

  • Participated in 12+ Fortnite tournaments
  • Won 2 events
  • Total tournament earnings: $106,750+

Investment Income

  • $2 million investment in JOGO studios
  • Real estate holdings in US and Canada
  • Other undisclosed investments

Typical Gamer salary per month

Based on available data, Typical Gamer’s monthly income ranges from $200,000 to $400,000 when combining all revenue streams. This breaks down roughly to:

  • YouTube ads: $50,000 – $93,800
  • Sponsorships: $40,000 – $150,000 (varies by month)
  • Merchandise: $5,000 – $12,000
  • Streaming: Variable
  • Other income: Variable

How Typical Gamer built his career

Andre Rebelo started his YouTube channel on August 24, 2008, at just 16 years old. His first videos featured Red Dead Redemption gameplay, but he soon expanded to include Grand Theft Auto, Halo, Call of Duty, Minecraft, and Assassin’s Creed.

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Career milestones:

Year Milestone
2008 Created YouTube channel
2013 Started live streaming on YouTube
2015 Surpassed 1 million subscribers
2020 Launched TG Plays second channel
2020 Signed exclusive YouTube streaming deal
2020 First live-stream-only channel to hit 10M subscribers
2024 Engaged to Samara Redway
2025 YouTube exclusivity ended; returned to Twitch
2025 Married Samara Redway
2025 Surpassed 15.8 million subscribers

What games does Typical Gamer play?

Typical Gamer is best known for:

  • Fortnite – His most popular content, with tips, streams, and tournament play
  • Grand Theft Auto V – Long-running series with tutorials and Easter egg discoveries
  • Minecraft – Family-friendly gameplay videos
  • Call of Duty – Action-packed streams and highlights
  • Red Dead Redemption 2 – Story mode and online gameplay
  • Virtual Reality games – VR experience showcases

Does Typical Gamer have a Lamborghini?

Yes, Typical Gamer owns a Lamborghini. In a video titled “MY NEW CAR!!”, Andre revealed his 2017 Lamborghini Huracán LP 610-4 Spyder, which costs approximately $260,000. He has also purchased a Tesla Model X.

Typical Gamer’s known assets include:

  • Lamborghini Huracán LP 610-4 Spyder (~$260,000)
  • Tesla Model X
  • Home in Vancouver, Canada
  • Multiple properties in the US and Canada
  • $2M investment in JOGO studios

What does “Typical Gamer net worth” mean in 2025?

Net worth is a simple formula but tricky in practice. It equals total assets minus liabilities. Assets include cash, IP value, business equity, and inventories. Liabilities include loans and other obligations. Net worth is not the same as earnings or revenue, which are inflows over a period.

Why figures vary online: platform opacity, undisclosed deals, and off‑platform income all skew public estimates. The name “Typical Gamer” often shows up in brand briefs and market chatter, but the underlying value depends on contracts, exposure, and the ability to monetize across platforms.

Private sources versus public dashboards matter. For brands, directional signals like audience size, engagement, RPMs, and rights availability matter more than a single number. See, for example, public metrics tracked by SocialBlade for channel data and RPM proxies; benchmark rate guidance appears in Influencer Marketing Hub; industry trend data comes from Statista.

How Typical Gamer net worth is estimated (revenue streams and valuation factors)

The estimation framework combines annualized revenue streams with the present value of business/IP assets. Then a multiple is applied to reflect growth, risk, and platform dependence. It’s a directional model, not a precise forecast.

Primary revenue streams and example formulas

  1. YouTube ad revenue (YouTube Partner Program)
    • RPM vs. CPM: RPM is creator revenue after YouTube’s cut; use RPM in your model.
    • Formula: Monthly YouTube ad revenue = (monthly views ÷ 1,000) × RPM
    • Typical ranges: $1–$8+ per 1,000 views, depending on niche and geography.
  2. Sources: SocialBlade; Influencer Marketing Hub.
  3. Live streams (Twitch / YouTube Live)
    • Components: subscriptions, Bits/donations, live ads, tips.
    • Example: Annual sub revenue = subs × net per sub × 12 (net per sub ~ $2.50 after split).
  4. Sources: Twitch Help; Streamlabs.
  5. Sponsorships and brand deals
    • Models: flat fees, per-video, per-impression, licensing, revenue share.
    • Rule-of-thumb: Sponsorship fee ≈ engaged audience × engagement rate × CPM‑equivalent; $500–$50,000+ per activation.
  6. Source: Influencer Marketing Hub.
  7. Merch and digital products
    • Drivers: audience size, conversion rate (1–5%), AOV, purchase frequency.
    • Formula: Annual merch = audience × conversion × AOV × purchase frequency.
  8. Sources: Shopify; Statista.
  9. Licensing, appearances, consulting, and other IP income
    • Examples: licensed content, guest appearances, conferences, advisory work.
    • Valuation: recurring income may be discounted or multiplied (1–3x trailing revenue).
  10. Source: Investopedia.
  11. Passive income and investments
    • ETFs, equities, real estate can move personal net worth but are often hidden from public calculators.

Estimation caveats and confidence bands

Build low/likely/high scenarios for RPMs, sponsorships, and live revenue. Privacy matters—treat any figure as directional without invoices or contracts.

Worked example for Typical Gamer:

Based on publicly available data:

  • 23.4M monthly YouTube views × $3-4 RPM = $70,000-$93,800/month → $840K-$1.12M/year
  • TG Plays channel (7M+ subscribers): Additional $300K-$500K/year
  • Sponsorships (eBay, OnePlus, EA, Stratosphere): $500K-$1.5M/year
  • Merchandise: $60K-$144K/year
  • Tournament winnings: $10K-$30K/year (varies)
  • Other income: Variable

Total estimated annual revenue: $1.7M – $3.5M

Valuation using 5-8x revenue multiple (typical for established creators with diversified income):

Enterprise value: $8.5M – $28M

Adding personal assets (real estate, investments, luxury items):

Total estimated net worth: $20M – $30M

Sources: SocialBlade; Influencer Marketing Hub; Streamlabs; Twitch Help; Statista; Investopedia.

AI’s role in content creation today

Thesis: AI can boost output and reduce marginal costs, shifting earnings potential and negotiation dynamics.

Where AI plugs in (tool examples)

  • Scripting and ideation: Outline hooks, scripts, and chapter markers. Tools: OpenAI.
  • Automated editing and scene selection: Text edits, filler-word removal, multicam syncing. Tools: Descript, Runway.
  • Visuals and thumbnails: Concept art, background swapping, upscaling. Tools: Adobe Firefly, Runway.
  • Voice cloning and synthetic VO: Consistent intros/outros. Tools: ElevenLabs.
  • Analytics and performance prediction: Topic research, title testing, retention analysis. Tools: VidIQ, TubeBuddy.
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Monetization implications

  • Efficiency gains can raise output and ad/sponsor opportunities with the same team.
  • Cost reductions boost gross margins and cash flow, aiding valuation multiples.
  • Lean AI workflows enable multi‑platform asset creation, expanding sponsorship and merch opportunities.

Risks to value

  • Authenticity and trust risks if AI is overused or misrepresented.
  • Platform policy and disclosure risks with AI-generated content.
  • Brand safety concerns if synthetic assets aren’t clearly labeled.

Evidence and adoption

  • McKinsey: Generative AI can unlock productivity in marketing and personalization.
  • Adobe Firefly and Runway: mainstream adoption of generative imaging/video tools.
  • Descript: Text editing and overdub features for single creators.

Practical example

If a creator posts 8 long-form videos per month and earns $1,200/video, AI can halve editing time and scale to 16 videos/month. At $1,200 per video, annual revenue could rise from about $115k to $230k before costs, potentially improving margins and a sale-ready profile.

Sources: McKinsey; Adobe; Runway; Descript.

AI in editorial content and journalism: relevance for brands and publishers

AI in journalism and creator workflows shares common ground but adds public-interest and ethics concerns. AI can speed up drafting, summaries, and alerts, while still needing human oversight.

Benefits for publishers

  • Speed and breadth: draft briefs, summarize transcripts, produce highlights quickly.
  • Personalization: targeted newsletters and content suggestions at scale.
  • Accessibility: automatic captions and translations extend reach.

Risks and perception

  • Accuracy and hallucinations: AI can make claims that require fact-checking.
  • Attribution and sourcing: clear citations and rights management are essential.
  • Reputational risk: mistakes erode trust and may affect advertiser relationships.

Governance and ethics

  • Newsrooms are building AI usage guidelines with human oversight. Columbia Journalism Review documents best practices; UNESCO emphasizes transparency and accountability.
  • Reuters Institute notes rising AI adoption with guardrails in major outlets.

Brand safety angle

  • Require AI usage disclosures and editorial oversight in sponsorships. Include source lists and correction policies.
  • Earned media can signal scale and influence; it’s a signal, not a revenue substitute.

Sources: Columbia Journalism Review; Reuters; UNESCO.

Practical implications for CMOs and Heads of Influencer Marketing

Lead thesis: AI changes how authenticity, ownership, and ROI are measured in creator partnerships.

Actionable checklist for briefs and negotiations

  • Value beyond follower counts: inspect engagement quality, RPMs/CPMs, and revenue diversity. Request anonymized campaign case studies and retention graphs.
  • AI usage disclosure: include a one-page process overview—what parts were AI-generated or edited, and how you will label it.
  • Rights and ownership: spell out licenses for AI assets, training data boundaries, usage windows, and derivatives. Include indemnity for rights issues.
  • Pricing tiers: offer “human-produced” and “AI-assisted” options with clear scope and outcomes, not just hours worked.
  • Measurement and ROI: set KPIs (qualified reach, view-through conversions, LTV), attribution windows, and post-campaign reports.

Sample clause

“Creator certifies that all AI-generated or AI-assisted assets used in this campaign are disclosed in writing, comply with platform and legal guidelines, and assigns to the Brand the licensed rights to use such assets across specified channels. Creator will indemnify Brand against third‑party IP claims arising from unauthorized AI training data.”

Budgeting tip

Use valuation signals to set guardrails. Size deals by performance proxies, not just rumors. Benchmark with realistic RPMs, sponsorship CPMs, and documented confidence ranges.

Sources: McKinsey; FTC.

How to estimate Typical Gamer net worth (methodology and cautions) — step-by-step

A reproducible 6-step method keeps estimates transparent and defendable.

  1. Collect public metrics: monthly views, followers, upload frequency, live stats, geography. SocialBlade helps with public data.
  2. Estimate platform revenue streams:
    • YouTube ads: monthly views ÷ 1,000 × RPM; use low/likely/high bands.
    • Twitch/Live: subs × net per sub × 12; add tips/ads conservatively.
    • Sponsorships: deals × average fee; adjust for rights.
  3. Sources: SocialBlade; Influencer Marketing Hub.
  4. Model merch/digital products: audience × conversion × AOV × frequency; adjust margins.
  5. Add external revenue: licensing/appearances; apply 1–3x trailing revenue if recurring.
  6. Convert to a valuation range: apply 1–3x revenue; higher for diversified, lower for single‑platform risk.
  7. Reconcile with assets: add cash/investments, subtract liabilities; present low/likely/high bands with explicit assumptions.

Worked numeric example (different inputs)

  • Inputs: 3M monthly YouTube views; 4,000 Twitch subs; 4 sponsorships at $12,500; merch AOV $45 with 1% conversion to 300k warm audience/year.
  • YouTube: 3,000,000 ÷ 1,000 × $3 RPM = $9,000/month → $108,000/year
  • Twitch subs: 4,000 × $2.50 × 12 = $120,000/year
  • Sponsorships: 4 × $12,500 = $50,000/year
  • Merch: 300,000 × 1% × $45 × 1 = $135,000 gross; 40% margin → $54,000/year
  • Total annual revenue ≈ $332,000
  • Valuation: 1.5–2.5x → ~$498,000–$830,000 enterprise value before personal assets/liabilities.

Cautions: Platform policies change; RPMs swing by season and geography. Agent fees, taxes, and business costs reduce take‑home cash. Treat figures as directional, not exact.

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Sources: SocialBlade; Influencer Marketing Hub.

Compliance, ethics, and brand safety

Disclosure matters. Include a visible line in videos/descriptions about AI use. Brands should require this in briefs and approve scripts or thumbnails beforehand.

Verification and regulation

  • Cross-check earnings claims with invoices or anonymized statements when possible.
  • Follow FTC guidance on disclosures and endorsements.
  • Maintain guardrails to protect trust and avoid demonetization or tie-ups with questionable content.

Sources: FTC; FTC influencer guidance.

Gamer Net Worth FAQs

How much money does Typical Gamer have?

Typical Gamer’s net worth is estimated between $20 million and $30 million in 2025. His annual earnings from YouTube, sponsorships, merchandise, and investments range from $3.2 million to $5 million.

What is Typical Gamer’s salary?

Typical Gamer earns approximately $200,000 to $400,000 per month from all income sources combined, including YouTube ad revenue ($50,000-$93,000/month), sponsorships, merchandise, and streaming income.

What is Typical Gamer’s net worth in 2025?

As of 2025, Typical Gamer’s net worth is estimated at $20-30 million. Some industry sources place it at $23-28 million when accounting for his YouTube deals, real estate, and investment in JOGO gaming company.

How much does Typical Gamer make a year?

Typical Gamer earns an estimated $3.2 million to $5 million annually from YouTube revenue ($1.4M-$2.5M), sponsorships ($500K-$2M), merchandise ($60K-$144K), and other income sources.

How much does Typical Gamer make a month?

Monthly earnings range from $200,000 to $400,000, varying based on sponsorship deals and seasonal content performance.

What is the net worth of TG?

TG (Typical Gamer) has an estimated net worth of $20-30 million. There is no single confirmed figure because many revenue streams and investments remain private.

Is Typical Gamer a millionaire?

Yes, Typical Gamer is a multi-millionaire with a net worth estimated between $20 million and $30 million.

How old is Typical Gamer?

Typical Gamer (Andre Rebelo) is 33 years old. He was born on March 23, 1992, in Toronto, Canada.

What is Typical Gamer’s real name?

Typical Gamer’s real name is Andre Rebelo. His younger brother Billy came up with the gaming name when Andre started his YouTube channel in 2008.

Who is Typical Gamer’s wife?

Typical Gamer married Samara Redway in February 2025. They got engaged in May 2024 after dating for approximately 9 years. Samara is also a content creator with over 1.2 million YouTube subscribers.

Where does Typical Gamer live?

Typical Gamer lives in Vancouver, Canada with his wife Samara Redway. He was originally from Toronto but moved to Vancouver in 2016.

Does Typical Gamer have a Lamborghini?

Yes, Typical Gamer owns a 2017 Lamborghini Huracán LP 610-4 Spyder (worth approximately $260,000) and a Tesla Model X.

How much earnings does a Typical Gamer make?

A gamer’s annual earnings vary widely. Typical Gamer specifically earns $3.2M-$5M annually. They can range from low five figures to mid-six figures or more for other gamers, depending on views, subs, and sponsorship mix. Public estimates differ because many deals stay private.

What is Typical Gamer’s real job?

The job is “Creator.” It includes content production, partnerships, merch or digital products, and community management. He has also invested in gaming companies like JOGO.

How does AI influence a creator’s monetization?

AI can scale output and lower costs, boosting margins and opportunities. But it also raises authenticity and policy risks that teams must manage.

How do brands estimate a fair rate for a gaming creator?

Start with engaged reach and base CPMs, then adjust for format, rights, and goals. Use benchmarks but validate with analytics and pilots.

Are net worth lists accurate for creators?

They’re directional at best. Use them as a starting point, then build your own scenario ranges with transparent math.

Conclusion and key takeaways

Typical Gamer’s net worth of $20-30 million represents one of the most successful careers in gaming content creation. His journey from a 16-year-old uploading Red Dead Redemption videos to a multi-millionaire with 16+ million subscribers demonstrates what’s possible with consistency, authenticity, and smart diversification.

Key takeaways:

  1. Use a transparent model: Annualized platform income plus sponsorships, merch, and IP/licensing, minus costs, then apply a conservative multiple for business value.
  2. Ask for proof: Request RPMs/CPMs documentation and clear scope for deliverables when working with creators.
  3. Treat AI as both lever and risk: Faster output and lower costs can raise value, but only if authenticity and brand safety are protected.
  4. Build governance into briefs: Include AI usage disclosures, IP/indemnity clauses, and clear measurement plans.
  5. Keep learning: Policies, tools, and market rates evolve quickly, so revisit your model quarterly.

For the latest information on creator earnings and valuations, combine public data from platforms like SocialBlade with industry benchmarks from Influencer Marketing Hub and direct verification when possible.

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